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Unity in Action: sviluppo di giochi multipiattaforma in C# con Unity 5-
by Hocking, Joe | PB | Good
US $5,53
CircaEUR 4,96
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Numero oggetto eBay:373601064689
Specifiche dell'oggetto
- Condizione
- Buone condizioni
- Note del venditore
- Binding
- Paperback
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 161729232X
- Subject Area
- Computers
- Publication Name
- Unity in Action : Multiplatform Game Development in C# with Unity 5
- Publisher
- Manning Publications Co. LLC
- Item Length
- 9.2 in
- Subject
- Programming / Games, Programming Languages / C++, Programming / General, Software Development & Engineering / General, Interactive & Multimedia
- Publication Year
- 2015
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.7 in
- Item Weight
- 21.3 Oz
- Item Width
- 7.5 in
- Number of Pages
- 352 Pages
Informazioni su questo prodotto
Product Identifiers
Publisher
Manning Publications Co. LLC
ISBN-10
161729232X
ISBN-13
9781617292323
eBay Product ID (ePID)
2309479638
Product Key Features
Number of Pages
352 Pages
Publication Name
Unity in Action : Multiplatform Game Development in C# with Unity 5
Language
English
Publication Year
2015
Subject
Programming / Games, Programming Languages / C++, Programming / General, Software Development & Engineering / General, Interactive & Multimedia
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.7 in
Item Weight
21.3 Oz
Item Length
9.2 in
Item Width
7.5 in
Additional Product Features
Intended Audience
Trade
LCCN
2015-297173
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
005.133
Synopsis
DESCRIPTION A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork--not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Key Features Covers Unity's new 2D game features Simplifies 3D game development Make games for Windows, Mac, iOS, Android, and more AUDIENCE Examples are presented in C# and should be clear to readers familiar with any OOP language. No previous experience with Unity or game development is required. ABOUT THE TECHNOLOGY Unity, a professional quality game engine, is one of the most accessible modern tools for newcomers to game development. It powers games that run the gamut from retro 2D graphics to cutting edge 3D. And the ability to deploy to every major gaming platform, including both mobile (iOS and Android) and consoles, is a huge advantage., Summary Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences. Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications. You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed. What's Inside Program characters that run, jump, and interact Build code architectures that manage the game's state Connect your games to the internet to download live data Deploy games to platforms including web and mobile Covers Unity 5 About the Author Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago. Table of Contents PART 1 FIRST STEPS Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 GETTING COMFORTABLE Building a Memory game using Unity's new 2D functionality Putting a 2D GUI in a 3D game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 STRONG FINISH Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
LC Classification Number
QA76.76.C672
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