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Making Games for the NES di Steven Hugg: nuovo-
US $36,89
CircaEUR 33,14
Condizione:
Nuovo
Libro nuovo, intatto e non letto, in perfette condizioni, senza pagine mancanti o danneggiate. Per maggiori dettagli, consulta l'inserzione del venditore.
Ultimo1 venduti
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Gratis Standard Shipping.
Oggetto che si trova a: Sparks, Nevada, Stati Uniti
Consegna:
Consegna prevista tra il ven 27 set e il mer 2 ott a 43230
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico dell'acquirente.
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Numero oggetto eBay:284317883126
Specifiche dell'oggetto
- Condizione
- Book Title
- Making Games for the NES
- Publication Date
- 2019-08-08
- Pages
- 262
- ISBN
- 1075952727
- Subject Area
- Computers
- Publication Name
- Making Games for the Nes
- Publisher
- Independently Published
- Item Length
- 9 in
- Subject
- Programming Languages / Assembly Language
- Publication Year
- 2019
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.6 in
- Item Weight
- 16.2 Oz
- Item Width
- 6 in
- Number of Pages
- 261 Pages
Informazioni su questo prodotto
Product Identifiers
Publisher
Independently Published
ISBN-10
1075952727
ISBN-13
9781075952722
eBay Product ID (ePID)
22038795357
Product Key Features
Number of Pages
261 Pages
Publication Name
Making Games for the Nes
Language
English
Publication Year
2019
Subject
Programming Languages / Assembly Language
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
16.2 Oz
Item Length
9 in
Item Width
6 in
Additional Product Features
Intended Audience
Trade
Synopsis
Learn how to program games for the NES You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends, Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!
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Alibris, Inc.
Rob Lambert
2560 9th St
Ste 215
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United States
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