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Beginning C++ Through Game Programming by Michael Dawson (2014, Trade Paperback)

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Product Identifiers

PublisherCourse Technology
ISBN-101305109910
ISBN-139781305109919
eBay Product ID (ePID)201632363

Product Key Features

Number of Pages352 Pages
LanguageEnglish
Publication NameBeginning C++ Through Game Programming
SubjectProgramming / Games, Programming Languages / C++, General
Publication Year2014
FeaturesRevised
TypeTextbook
AuthorMichael Dawson
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height8.9 in
Item Weight24.8 Oz
Item Length1.1 in
Item Width7.2 in

Additional Product Features

Edition Number4
Intended AudienceScholarly & Professional
LCCN2014-939190
Dewey Edition23
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentIntroduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Edition DescriptionRevised edition
SynopsisWhen it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming., When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
LC Classification NumberQA76.76.C672

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