House by Frank Peretti and Ted Dekker (2007, Trade Paperback)

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House by Frank E. Peretti, Ted Dekker. Rules that only a madman—or worse—could have written. Seven players. Three rules. Author Frank E. Peretti, Ted Dekker. Title House. Format Paperback. Publisher Thomas Nelson Publishers.

Informazioni su questo prodotto

Product Identifiers

PublisherNelson Incorporated, Thomas
ISBN-10159554156X
ISBN-139781595541567
eBay Product ID (ePID)13038640298

Product Key Features

Book TitleHouse
Number of Pages400 Pages
LanguageEnglish
Publication Year2007
TopicHorror, Thrillers / Psychological, Thrillers / Suspense, Religious, Christian / Suspense
GenreFiction
AuthorFrank Peretti, Ted Dekker
FormatTrade Paperback

Dimensions

Item Height1 in
Item Weight13.2 Oz
Item Length8.3 in
Item Width5.4 in

Additional Product Features

Intended AudienceTrade
Dewey Edition22
Number of Volumes1 vol.
Dewey Decimal813/.54
SynopsisA mind-bending supernatural thriller from the creators of This Present Darkness and Saint. Frank Peretti and Ted Dekker--two of the most acclaimed writers of supernatural thrillers--have joined forces for the first time to craft a story unlike any you've ever read. Enter House --where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose . . . and the only way out is in. The stakes of the game become clear when a tin can is tossed into the house with rules scrawled on it. Rules that only a madman--or worse--could have written. Rules that make no sense yet must be followed. One game. Seven players. Three rules. Game ends at dawn., A mind-bending supernatural thriller from the creators of "This Present Darkness" and "Showdown." Frank Peretti and Ted Dekker - two of the most acclaimed writers of supernatural thrillers - have joined forces for the first time to craft a story unlike any you've ever read. Enter "House" - where you'll find yourself thrown into a killer's deadly game in which the only way to win is to lose...and the only way out is in. The stakes of the game become clear when a tin can is tossed into the house with rules scrawled on it. Rules that only a madman - or worse - could have written. Rules that make no sense yet must be followed. "One game. Seven players. Three rules. Game ends at dawn."

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