Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa 2nd Edit

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Numero oggetto eBay:392893604253
Ultimo aggiornamento: 12 nov 2024 10:22:56 CETVedi tutte le revisioniVedi tutte le revisioni

Specifiche dell'oggetto

Condizione
Buone condizioni: Libro che è già stato letto ma è in buone condizioni. Mostra piccolissimi danni ...
Series
facial animation
Book Title
stop staring facial modeling and animation done right
Special Attributes
DVD
Genre
Anime
Topic
Animation
Subjects
Computer & IT
ISBN
9780470609903

Informazioni su questo prodotto

Product Identifiers

Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470609907
ISBN-13
9780470609903
eBay Product ID (ePID)
84529145

Product Key Features

Number of Pages
416 Pages
Publication Name
Stop Staring : Facial Modeling and Animation Done Right
Language
English
Publication Year
2010
Subject
Programming Languages / General, Image Processing, Animation (See Also Film / Genres / Animated)
Type
Textbook
Author
Jason Osipa
Subject Area
Computers, Performing Arts
Format
Trade Paperback

Dimensions

Item Height
0.9 in
Item Weight
32.4 Oz
Item Length
9.1 in
Item Width
7.4 in

Additional Product Features

Edition Number
3
Intended Audience
Trade
LCCN
2010-032277
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/96
Synopsis
The de facto official source on facial animation--now updated If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition , is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author's valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation., The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition , is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author's valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation., GET IN YOUR CHARACTERS FACE How a head tilts, the timing of a blink, how the mouth shapes sounds--these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face. Digging even deeper into technical topics, this new edition explores todays latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the authors years of experience in all kinds of 3D media. Learn about visemes and lip sync techniques Find out what eyes and brows communicate Understand how fundamentals bridge across character styles Explore the process of facial landmarking Learn how squash and stretch and secondary controls are all the same thing Create a library of expressions and shapes for your faces Understand skeletal setup, weighting, and rigging in many different forms Use Python scripts to automate tasks Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting., The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition , is for you.
LC Classification Number
TR897.7

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    Item as described (in fact in better condition than I expected), arrived super fast. Very pleased.