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Processing, second edition: A Programming Handbook for Visual Designers and ...
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Oggetto che si trova a: Feasterville Trevose, Pennsylvania, Stati Uniti
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Numero oggetto eBay:388636245145
Specifiche dell'oggetto
- Condizione
- Release Year
- 2014
- Book Title
- Processing, second edition: A Programming Handbook for Visual ...
- ISBN
- 9780262028288
Informazioni su questo prodotto
Product Identifiers
Publisher
MIT Press
ISBN-10
026202828X
ISBN-13
9780262028288
eBay Product ID (ePID)
21038746492
Product Key Features
Number of Pages
662 Pages
Language
English
Publication Name
Processing, Second Edition : a Programming Handbook for Visual Designers and Artists
Publication Year
2014
Subject
Programming Languages / General, Computer Graphics, Programming / General, Digital, General, Interactive & Multimedia
Type
Textbook
Subject Area
Art, Computers
Format
Hardcover
Dimensions
Item Height
1.3 in
Item Weight
50.6 Oz
Item Length
8.9 in
Item Width
7.2 in
Additional Product Features
Edition Number
2
Intended Audience
Trade
LCCN
2014-016283
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.60285
Synopsis
The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, J rg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
LC Classification Number
QA76.6.R4138 2014
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