|In vendita nella categoria:
Questo oggetto è esaurito.
Ne hai uno da vendere?

Foundation ActionScript Animation: Making Things M... by Peters, Keith Paperback

FREE US DELIVERY | ISBN: 1590595181 | Quality Books
World of Books USA
(1190356)
Registrato come venditore professionale
US $10,19
CircaEUR 8,73
Condizione:
Buone condizioni
Spedizione:
Gratis USPS Ground Advantage®.
Oggetto che si trova a: Florida, Stati Uniti
Consegna:
Consegna prevista tra il sab 23 ago e il ven 29 ago a 94104
Le date di consegna stimate - viene aperta una nuova finestra o scheda includono tempi di imballaggio, CAP di origine, CAP di destinazione e periodo di accettazione e dipendono dal servizio di spedizione selezionato e dalla ricezione del pagamentoricezione del pagamento - si apre in una nuova finestra o scheda. I tempi di consegna possono variare, specialmente durante le festività.
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico dell'acquirente..
Pagamenti:
    Diners Club

Fai shopping in tutta sicurezza

Garanzia cliente eBay
Se non ricevi l'oggetto che hai ordinato, riceverai il rimborso. Scopri di piùGaranzia cliente eBay - viene aperta una nuova finestra o scheda
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:384770702995
Ultimo aggiornamento: 28 lug 2025 03:06:26 CESTVedi tutte le revisioniVedi tutte le revisioni

Specifiche dell'oggetto

Condizione
Buone condizioni: Libro che è già stato letto ma è in buone condizioni. Mostra piccolissimi danni ...
ISBN
1590595181
EAN
9781590595183
Date of Publication
2005-11-02
Release Title
Foundation ActionScript Animation: Making Things Move!
Artist
Peters, Keith
Brand
N/A
Colour
N/A
Book Title
Foundation ActionScript Animation: Making Things Move!

Informazioni su questo prodotto

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1590595181
ISBN-13
9781590595183
eBay Product ID (ePID)
46754537

Product Key Features

Number of Pages
Xviii, 400 Pages
Language
English
Publication Name
Actionscript Animation : Making Things Move!
Subject
Software Development & Engineering / General, Web / Web Programming, Digital Media / Video & Animation
Publication Year
2005
Features
New Edition
Type
Textbook
Author
Keith Peters
Subject Area
Computers
Series
Foundation Ser.
Format
Perfect

Dimensions

Item Height
0.9 in
Item Weight
33.4 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2006-276124
Number of Volumes
1 vol.
Illustrated
Yes
Edition Description
New Edition
Table Of Content
Actionscripted Animation Basics.- Basic Animation Concepts.- Basics of Actionscript for Animation.- Trigonometry for Animation.- Rendering Techniques.- Basic Motion.- Velocity and Acceleration.- Boundaries and Friction.- User Interaction: Moving Objects Around.- Advanced Motion.- Easing and Springing.- Collision Detection.- Coordinate Rotation and Bouncing Off Angles.- Billiard Ball Physics.- Particle Attraction and Gravity.- Forward Kinematics: Making Things Walk.- Inverse Kinematics: Dragging and Reaching.- 3D Animation.- 3D Basics.- 3D Lines and Fills.- Backface Culling and 3D Lighting.- Additional Techniques.- Matrix Math.- Tips and Tricks.
Synopsis
Sure you can animate using motion tweens--in fact, we'll help you do that with our Flash Cartoon Animation book--but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that ). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games, Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flashs tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, theres no need to worry, even if youre a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. Youll work your way slowly from using code to move a single object across the screen to creating complex systems that really push Flashs capabilities with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to gripswith the ideas presented here, youll find yourself creating all manner of exciting animations and games! Summary of Contents Part I ActionScripted Animation Basics Ch. 1 Basic Animation Concepts Ch. 2 ActionScript Basics for Animation Ch. 3 Trigonometry Ch. 4 Rendering Techniques Part II Basic Motion Ch. 5 Velocity and Acceleration Ch. 6 Bouncing and Friction Ch. 7 User Interaction: Dragging and Throwing Part III Advanced Motion Ch. 8 Easing and Springs Ch. 9 Collision Detection Ch. 10 Bouncing off Angles Ch. 11 Billiard Ball Physics Ch. 12 Particle Attraction Ch. 13 Forward Kinematics Ch. 14 Inverse Kinematics Part IV Three D Ch. 15 A Basic 3D Engine Ch. 16 3D Lines, Fills, Solids Ch. 17 Advanced 3D: Backface Culling and Lighting Ch. 18 Matrix Math Part V Tips and Tricks Ch. 19 Tips and Tricks, Sure you can animate using motion tweens--in fact, we'll help you do that with our Flash Cartoon Animation book--but isn't there something extra special in making things move with just a few lines of code? In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!). This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games!, ActionScript, now in version 2 since Flash MX 2004, allows the Flash developer to do great things to their Flash movies, adding dynamic scripting for improved user interaction, and creating complex games and other applications. One of the most useful and sought-after skills within this area is animation - making things move using code. In this book, Keith Peters shows that all you need is a little Flash experience and some knowledge of very basic ActionScript concepts to get the most out of it.
LC Classification Number
QA76.625

Descrizione dell'oggetto fatta dal venditore

Informazioni sul venditore professionale

Certifico che tutte le mie attività di vendita saranno conformi alle leggi e ai regolamenti dell'Unione europea.
Partita IVA: GB 922696893
Informazioni su questo venditore

World of Books USA

87,9% di Feedback positivi5,2 milioni oggetti venduti

Su eBay da ott 2011
In genere risponde entro 24 ore
Registrato come venditore professionale
In 2002, World of Books Group was founded on an ethos to do good, protect the planet and support charities by enabling more goods to be reused. Since then, we've grown into to a global company ...
Mostra altro

Valutazione dettagliata del venditore

Media degli ultimi 12 mesi
Descrizione
4.5
Spese spedizione
5.0
Tempi di spedizione
4.4
Comunicazione
4.8

Feedback sul venditore (1.562.419)

Tutti i punteggi
Positivo
Neutro
Negativo
  • 6***6 (72)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    This delivery was earliest date! Condition, value, quality - all as described. (My mistake was not requiring the publishing date to be 1958. This was 1977.) This IS a Viking Portable Library copy of Dante's Divine Comedy in English, translated by Laurence Binyon, but it is with a cover DIFFERENT from what was shown. The tracking number was listed as from "UPS", but should have been listed as from "USPS." Contact with this seller alleviated tracking issues. I recommend this seller! Thank you!
  • p***a (186)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    I purchased two books from the same seller; both were accurately advertised in product write ups. Seller responded promptly and securely packaged both books for swift arrival. I am very happy with my purchase and highly recommend this seller.
  • r***d (287)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    Item in great condition 😁 SELLER communicated any time I had a question 😍 Good value 😊 packaged securely 🙂 Shipping said 7-14 days which is correct , would purchase again from rhis seller ... Thank You