|In vendita nella categoria:
Ne hai uno da vendere?

Playing War: Military Video Games After 9/11 by Matthew Thomas Payne: New

AlibrisBooks
(459361)
Registrato come venditore professionale
US $46,14
CircaEUR 39,47
Condizione:
Nuovo
Goditi i vantaggi. Restituzioni accettate.
Spedizione:
Gratis Standard Shipping.
Oggetto che si trova a: Sparks, Nevada, Stati Uniti
Consegna:
Consegna prevista tra il gio 17 lug e il mar 22 lug a 94104
I tempi di consegna previsti utilizzando il metodo proprietario di eBay, che è basato sulla vicinanza dell'acquirente rispetto al luogo in cui si trova l'oggetto, sul servizio di spedizione selezionato, sulla cronologia di spedizione del venditore e su altri fattori. I tempi di consegna possono variare, specialmente durante le festività.
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico dell'acquirente..
Pagamenti:
    Diners Club

Fai shopping in tutta sicurezza

Garanzia cliente eBay
Se non ricevi l'oggetto che hai ordinato, riceverai il rimborso. Ulteriori informazioniGaranzia cliente eBay - viene aperta una nuova finestra o scheda
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:364057809092
Ultimo aggiornamento: 01 lug 2025 14:20:31 CESTVedi tutte le revisioniVedi tutte le revisioni

Specifiche dell'oggetto

Condizione
Nuovo: Libro nuovo, intatto e non letto, in perfette condizioni, senza pagine mancanti o ...
Book Title
Playing War: Military Video Games After 9/11
Publication Date
2016-04-05
Pages
288
ISBN
9781479805228

Informazioni su questo prodotto

Product Identifiers

Publisher
New York University Press
ISBN-10
147980522X
ISBN-13
9781479805228
eBay Product ID (ePID)
2309677939

Product Key Features

Number of Pages
288 Pages
Language
English
Publication Name
Playing War : Military Video Games after 9/11
Publication Year
2016
Subject
Media Studies, Media & the Law, Video & Electronic
Type
Textbook
Author
Matthew Thomas Payne
Subject Area
Law, Social Science, Games & Activities
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
14.4 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2015-043165
Reviews
As the first book-length work examining military shooting games, Matthew Thomas Paynes Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game. Recommended for scholars of war games and military studies alike., "As the first book-length work examining military shooting games, Matthew Thomas Payne's Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game. Recommended for scholars of war games and military studies alike."-Mark J. P. Wolf,co-editor of The Video Game Theory Reader, "A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted, Playing War is sure to take its place among the growing body of key works that define game studies."-Nina Huntemann,co-editor of Gaming Globally: Production, Play, and Place, A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted,Playing Waris sure to take its place among the growing body of key works that define game studies., "A unique and ambitious analysis of the relationship between the military and the video game industry. With a tremendous breadth of knowledge, Payne weaves together contemporary cultural criticism of war and post-9/11 politics with play theory, production studies, and textual analyses. Impressively crafted, Playing War is sure to take its place among the growing body of key works that define game studies."-Nina Huntemann,co-editor of Gaming Globally: Production, Play, and Place, "As the first book-length work examining military shooting games, Matthew Thomas Payne's Playing War is a critical analysis of war games, how they frame war, and how war itself is treated like a game.  Recommended for scholars of war games and military studies alike."-Mark J. P. Wolf,co-editor of The Video Game Theory Reader
Illustrated
Yes
Synopsis
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by ......, The culture that made military shooter video games popular and key in understanding the War on Terror. No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun., Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America's military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
LC Classification Number
U310.P38 2016

Descrizione dell'oggetto fatta dal venditore

Informazioni sul venditore professionale

Certifico che tutte le mie attività di vendita saranno conformi alle leggi e ai regolamenti dell'Unione europea.
Informazioni su questo venditore

AlibrisBooks

98,6% di Feedback positivi1,9 milioni oggetti venduti

Su eBay da mag 2008
Registrato come venditore professionale
Alibris is the premier online marketplace for independent sellers of new & used books, as well as rare & collectible titles. We connect people who love books to thousands of independent sellers around ...
Mostra altro

Valutazione dettagliata del venditore

Media degli ultimi 12 mesi
Descrizione
4.9
Spese spedizione
5.0
Tempi di spedizione
5.0
Comunicazione
4.9

Feedback sul venditore (511.149)

Tutti i punteggi
Positivo
Neutro
Negativo
  • m***m (2281)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    I’m thrilled with my recent purchase . The website was user-friendly, and the product descriptions were accurate. Customer service was prompt and helpful, answering all my questions. My order arrived quickly, well-packaged, and the product exceeded my expectations in quality. I’m impressed with the attention to detail and the overall experience. I’ll definitely shop here again and highly recommend from this seller to others. Thank you for a fantastic experience!
  • a***n (42)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    Mistakenly ordered a paperback that I thought was a hardcover, not sellers fault; it was described properly on the listing. Seller still processed a refund the day I went to return the item and let me keep the item anyway. A+++ service. Book arrived quickly in great condition and for a great price. Thank you so much! Amazing seller!
  • n***c (93)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    seller was communicative about my shipment, media mail took a while and tracking wasn't updated frequently, but seller communicated to me very quickly on status. the item came new and wrapped as described, though the packaging in it was packed wasn't sturdy and falling apart when it got to me.