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WRITING FOR ANIMATION, COMICS, AND GAMES By Christy Marx - 1st Edition PB
US $8,00
CircaEUR 7,08
o Proposta d'acquisto
Condizione:
“Very good condition, wear from age but in great condition”
Ottime condizioni
Libro che non sembra nuovo ed è già stato letto, ma è in condizioni eccellenti. Nessun danno evidente alla copertina, dotato di sovraccoperta(se applicabile) per le copertine rigide. Nessuna pagina mancante o danneggiata, piegata o strappata, nessuna sottolineatura/evidenziazione di testo né scritte ai margini. Potrebbe presentare minimi segni identificativi sulla copertina interna. Mostra piccolissimi segni di usura. Per maggiori dettagli e la descrizione di eventuali imperfezioni, consulta l'inserzione del venditore.
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Spedizione:
US $5,38 (circa EUR 4,76) USPS Media MailTM.
Oggetto che si trova a: Louisville, Kentucky, Stati Uniti
Consegna:
Consegna prevista tra il mer 7 mag e il lun 12 mag
Restituzioni:
Restituzioni non accettate.
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Numero oggetto eBay:335758679438
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Specifiche dell'oggetto
- Condizione
- Ottime condizioni
- Note del venditore
- “Very good condition, wear from age but in great condition”
- Book Title
- Writing for Animation, Comics, and Games
- ISBN-10
- 0240805828
- ISBN
- 9780240805825
Informazioni su questo prodotto
Product Identifiers
Publisher
Routledge
ISBN-10
0240805828
ISBN-13
9780240805825
eBay Product ID (ePID)
46750126
Product Key Features
Number of Pages
248 Pages
Publication Name
Writing for Animation, Comics, and Games
Language
English
Subject
Programming / Games, Authorship, Digital Media / Video & Animation, General
Publication Year
2006
Type
Textbook
Subject Area
Computers, Language Arts & Disciplines
Format
Perfect
Dimensions
Item Height
0.5 in
Item Weight
16.3 Oz
Item Length
10 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2006-021435
Dewey Edition
22
Reviews
Marx, who has more than 25 years experience writing for a variety of media - including animation, comic books, and video games - presents a practical guide for those interested in pursuing a career in this field. ...if you're really curious about and interested in this type of writing, Marx's book will definitely help you move towards your goal. -Camcorder &Computer Video|9780240805825|, This book will not teach you how to write, but rather is to help someone who can write learn how to write in the correct format and follow the right rules. It is about the craft of writing, the practical rules, guidelines, tips, and tricks that will prepare you to approach these fields on a professional level of competency.- HTReview,January 2007 "Marx, who has more than 25 years experience writing for a variety of media - including animation, comic books, and video games - presents a practical guide for those interested in pursuing a career in this field. ...if you're really curious about and interested in this type of writing, Marx's book will definitely help you move towards your goal. -Camcorder &Computer Video, This book will not teach you how to write, but rather is to help someone who can write learn how to write in the correct format and follow the right rules. It is about the craft of writing, the practical rules, guidelines, tips, and tricks that will prepare you to approach these fields on a professional level of competency.- HTReview, January 2007, This book will not teach you how to write, but rather is to help someone who can write learn how to write in the correct format and follow the right rules. It is about the craft of writing, the practical rules, guidelines, tips, and tricks that will prepare you to approach these fields on a professional level of competency.- HTReview,January 2007 "Marx, who has more than 25 years experience writing for a variety of media - including animation, comic books, and video games - presents a practical guide for those interested in pursuing a career in this field. ...if you're really curious about and interested in this type of writing, Marx's book will definitely help you move towards your goal." -Camcorder &Computer Video, "Marx, who has more than 25 years experience writing for a variety of media - including animation, comic books, and video games - presents a practical guide for those interested in pursuing a career in this field. ...if you're really curious about and interested in this type of writing, Marx's book will definitely help you move towards your goal." -Camcorder &Computer Video
Illustrated
Yes
Dewey Decimal
808.2/3
Table Of Content
ANIMATION/COMICS/GAMES: History/Evolution of the art form: Genres and Categories, Where I'm Coming From; The Basics: Terms and Nomenclature, The Script Format, Beyond the Basics (advice, tips and tricks); Breaking & Entering: Ways to Break In, Location, Agents, Unions & Organizations, Books and Links.
Synopsis
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration., Satisfy the demands of today's entertainment writing industry & create scripts for multiple visual genres!
LC Classification Number
PN1996.M446 2007
Descrizione dell'oggetto fatta dal venditore
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