Foto 1 di 1
Galleria
Foto 1 di 1

Ne hai uno da vendere?
Unity 5 from Zero to Proficiency (Beginner): A step-by-step guide to coding ...
ZBK Books
(191697)
Venditore professionale
US $9,57
CircaEUR 8,23
Condizione:
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Spedizione:
Gratis Standard Shipping.
Oggetto che si trova a: Little Falls, New Jersey, Stati Uniti
Consegna:
Consegna prevista tra il sab 6 dic e il gio 11 dic a 94104
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico dell'acquirente..
Pagamenti:
Fai shopping in tutta sicurezza
Informazioni sull'oggetto
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:306185429695
Specifiche dell'oggetto
- Condizione
- Release Year
- 2015
- Book Title
- Unity 5 from Zero to Proficiency (Beginner): A step-by-step gu...
- ISBN
- 9781522907701
Informazioni su questo prodotto
Product Identifiers
Publisher
CreateSpace
ISBN-10
152290770X
ISBN-13
9781522907701
eBay Product ID (ePID)
5038417343
Product Key Features
Number of Pages
200 Pages
Publication Name
Unity 5 from Zero to Proficiency (Beginner) : A Step-By-step Guide to Coding Your First Game with Unity
Language
English
Subject
Programming / Games
Publication Year
2015
Type
Textbook
Subject Area
Computers
Series
Unity 5 from Zero to Proficiency Ser.
Format
Trade Paperback
Dimensions
Item Height
0.5 in
Item Weight
20.8 Oz
Item Length
11 in
Item Width
8.5 in
Additional Product Features
Intended Audience
Trade
Synopsis
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding," or "this game engine is so complex that I just don't know where to get started." This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book When you purchase this book, you get: - An easy-to-read format that uses a conversational style - 250+ pages of step-by-step instructions using a tried-and-tested method - Plenty of explanations and pictures (more than 80 pictures) to complement the text - Access to the author by email if you have any question - A 1-hour introduction video - 8 additional video tutorials (50+ minutes in total) to help you with the most challenging topics covered in the book - Weekly updates on new topics - A list of the learning objectives at the start of each chapter. - Step-by-step activities. - Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. - Quizzes to test your knowledge (with associated solutions). - Full project and code solutions (in JavaScript and C#) for each chapter. - Printable cheat-sheets for shortcuts, and best coding practice. The content of each chapter is as follows: - Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions. - Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors. - Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels. - Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting. - Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map. - Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them. - Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface), Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.Content and structure of this bookWhen you purchase this book, you get:- An easy-to-read format that uses a conversational style- 250+ pages of step-by-step instructions using a tried-and-tested method- Plenty of explanations and pictures (more than 80 pictures) to complement the text- Access to the author by email if you have any question- A 1-hour introduction video- 8 additional video tutorials (50+ minutes in total) to help you with the most challenging topics covered in the book- Weekly updates on new topics- A list of the learning objectives at the start of each chapter.- Step-by-step activities.- Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.- Quizzes to test your knowledge (with associated solutions).- Full project and code solutions (in JavaScript and C#) for each chapter.- Printable cheat-sheets for shortcuts, and best coding practice.The content of each chapter is as follows:- Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.- Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.- Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.- Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.- Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.- Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.- Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface)
Descrizione dell'oggetto fatta dal venditore
Informazioni sul venditore professionale
Numeri relativi alla responsabilità estesa del produttore (EPR):
Il numero EPR indica che il venditore è registrato presso gli uffici governativi come produttore di un determinato tipo di prodotto e si assume la responsabilità di gestire i rifiuti generati da tale prodotto.
Informazioni su questo venditore
ZBK Books
99,5% di Feedback positivi•856 mila oggetti venduti
Registrato come venditore professionale
Feedback sul venditore (236.752)
- m***8 (77)- Feedback lasciato dall'acquirente.Mese scorsoAcquisto verificatoThe Saving Private Ryan DVD arrived in good condition and as described in the description. I received a good quality item at a great price. This seller, ZBK Books, shipped quickly and took care in the packaging. When an issue came up regarding missing items in my order, they were quick to respond to my message and sent a refund promptly. I wish I had my whole order but appreciate their ability to handle an error on their part.
- 2***4 (175)- Feedback lasciato dall'acquirente.Ultimi 6 mesiAcquisto verificatoGot the TV series combat, season 2 volume one from the seller and they shipped it out fast and well wrapped up for the journey. It arrived earlier than listed and in the condition they listed it as being. This is not a series easy to find out side of complete box set yet alone for the great price they sold it for. The seller showed great communication and I'd buy from them again without question. Good series and good seller.Combat - Season 2, Mission 1 (N° 127187304951)
- r***d (397)- Feedback lasciato dall'acquirente.Ultimi 6 mesiAcquisto verificatoExcellent Packaging 👍 Seller shipped book inside a bag & then put in a box with shipping paper so it did not Rattle 😁 Shipped the same day as purchased 😊 Good value seller accepted my offer 🌟❣️🌟 Item Description read Very Good , but I could see the wear in the photos , item in Good condition ❤️ Thank You , would buy again from this Seller 🙏

