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Thing (Microsoft Xbox, 2002)-

Testo originale
Thing (Microsoft Xbox, 2002)
Your Shop Hero
(1616)
Registrato come venditore professionale
US $24,25
CircaEUR 20,75
Condizione:
Buone condizioni
Altri lo stanno tenendo d'occhio. 3 lo hanno aggiunto agli oggetti che osservano.
Spedizione:
Gratis USPS Ground Advantage®.
Oggetto che si trova a: Wilmington, Delaware, Stati Uniti
Consegna:
Consegna prevista tra il ven 5 set e il mer 10 set a 94104
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Numero oggetto eBay:205520909238

Specifiche dell'oggetto

Condizione
Buone condizioni: Oggetto usato ma in buone condizioni. La custodia può essere lievemente ...
Region Code
NTSC-U/C (US/Canada)
Release Year
2002
Country/Region of Manufacture
United States
UPC
0020626714372

Informazioni su questo prodotto

Product Information

Taking place after the events in John Carpenter's 1982 film, the video game version of The Thing is a survival horror title set in an abandoned base somewhere in the Antarctic. As the leader of a military team sent to investigate what happened, players are pitted against a powerful monster that can morph into the people it preys upon. The game offers elements of action, puzzle solving, and exploration as players learn more about the creature that's hunting them down. <br><br>Various characters within the player's squad can be interacted with as the game progresses, and their reactions may depend on how well players respond to their tension. Squad members, divided into soldiers, medics, and engineers, can be given orders to go somewhere specific, follow the player, stay put, or relinquish their weapon and ammo. Each team member has both a trust and fear meter that change in response to a player's actions or the situation at hand.<br><br>Since The Thing can assume the identity of any member of the team, players must weigh the need for protection against the trust of those following orders. Avoiding combat results in a loss of trust, while killing a team member in plain view of the others will result in a substantial loss. Taking a weapon away from a soldier also hurts trust, but giving away ammo or a more powerful weapon increases it. Trust influences how others react, so those with little trust will not follow orders or help players, while those with zero trust will eventually attack players at some point in the game.<br><br>Fear is also a factor in the game, which is visually depicted by a soldier's actions or through the use of overhead icons. There are three levels of fear, escalating from a state nervousness to an outright loss of control. Offering team members weapons, taking them out of certain areas, or giving them an adrenaline shot may help reduce their fear. As players search through the complex, fighting off different manifestations of The Thing, they will periodically interact with items such as junction boxes, computer terminals, and closed circuit television cameras. <br><br>Weapons such as tazers, pistols, shotguns, flamethrowers, and various types of grenades can be used on enemies, or players can build their own weapons from parts found throughout the base. Items include flares, fire extinguishers, medical kits, keys, and blood test hypodermic needles, among others. The blood test can be used to reveal an infected team member or to prove to others that the player's character is healthy, thereby gaining trust. Puzzles can be solved using more than one method, setting this game apart from many others in the genre.

Product Identifiers

Publisher
Black Label Games
MPN
020626714372
UPC
0020626714372
eBay Product ID (ePID)
9074

Product Key Features

Rating
M - Mature
Genre
Action & Adventure
Platform
Microsoft Xbox
Game Name
The Thing, Thing

Additional Product Features

Release Year
2002
Number of Players
1
Country/Region of Manufacture
USA
Control Elements
Gamepad/Joystick
ESRB Descriptor
Blood and Gore, Violence

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Your Shop Hero

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