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3D Math Primer for Graphics and Game Development by Fletcher Dunn: Used
US $25,00
CircaEUR 21,70
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US $5,38 (circa EUR 4,67) spedizione in 2-4 giorni
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Oggetto che si trova a: Bountiful, Utah, Stati Uniti
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 Numero oggetto eBay:205071652060
 Specifiche dell'oggetto
- Condizione
 
- Pages
 - 429
 
- Publication Date
 - 2002-06-21
 
- Book Title
 - 3D Math Primer for Graphics and Game Development
 
- ISBN
 - 9781556229114
 
Informazioni su questo prodotto
Product Identifiers
Publisher
Jones & Bartlett Learning, LLC
ISBN-10
1556229119
ISBN-13
9781556229114
eBay Product ID (ePID)
2311570
Product Key Features
Number of Pages
429 Pages
Publication Name
3d Math Primer for Graphics and Game Development
Language
English
Subject
Programming / Games, Computer Graphics, Web / General, Discrete Mathematics
Publication Year
2002
Type
Textbook
Subject Area
Mathematics, Computers
Series
Wordware Game Math Library
Format
Trade Paperback
Dimensions
Item Height
0.9 in
Item Weight
28 Oz
Item Length
9.2 in
Item Width
7.7 in
Additional Product Features
Intended Audience
Trade
LCCN
2002-004615
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6
Synopsis
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices., 3D Math Primer For Graphics And Game Development Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers. The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each Chapter Help Reinforce The Concepts. This Book Explains Basic Concepts Such As Vectors, Coordinate Spaces, Matrices, Transformations, Euler Angles, Homogenous Coordinates, Geometric Primitives, Intersection Tests, And Triangle Meshes. It Discusses Orientation In 3D, Including Thorough Coverage Of Quaternions And A Comparison Of The Advantages And Disadvantages Of Different Representation Techniques. The Text Describes Working C++ Classes For Mathematical And Geometric Entities And Several Different Matrix Classes, Each Tailored To Specific Geometric Tasks. Also Included Are Complete Derivations For All The Primitive Transformation Matrices.
LC Classification Number
T385.D875 2002
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