3D Math Primer for Graphics and Game Development by Fletcher Dunn: Used

ultimatehobbyshop
(3160)
Registrato come venditore privato
Non si applicano i diritti dei consumatori derivanti dalla normativa europea. La Garanzia cliente eBay è comunque applicabile alla maggior parte degli acquisti. Ulteriori informazioni
US $25,00
CircaEUR 21,70
Condizione:
Ottime condizioni
Altri lo stanno tenendo d'occhio. 2 lo hanno aggiunto agli oggetti che osservano.
Spedizione:
US $5,38 (circa EUR 4,67) spedizione in 2-4 giorni
Ricevilo tra il mer 5 nov e il ven 7 nov.
Oggetto che si trova a: Bountiful, Utah, Stati Uniti
Restituzioni:
Restituzioni non accettate.
Pagamenti:
    Diners Club

Fai shopping in tutta sicurezza

Garanzia cliente eBay
Se non ricevi l'oggetto che hai ordinato, riceverai il rimborso. Scopri di piùGaranzia cliente eBay - viene aperta una nuova finestra o scheda
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:205071652060

Specifiche dell'oggetto

Condizione
Ottime condizioni: Libro che non sembra nuovo ed è già stato letto, ma è in condizioni eccellenti. ...
Pages
429
Publication Date
2002-06-21
Book Title
3D Math Primer for Graphics and Game Development
ISBN
9781556229114
Categoria

Informazioni su questo prodotto

Product Identifiers

Publisher
Jones & Bartlett Learning, LLC
ISBN-10
1556229119
ISBN-13
9781556229114
eBay Product ID (ePID)
2311570

Product Key Features

Number of Pages
429 Pages
Publication Name
3d Math Primer for Graphics and Game Development
Language
English
Subject
Programming / Games, Computer Graphics, Web / General, Discrete Mathematics
Publication Year
2002
Type
Textbook
Author
Fletcher Dunn, Ian Parberry
Subject Area
Mathematics, Computers
Series
Wordware Game Math Library
Format
Trade Paperback

Dimensions

Item Height
0.9 in
Item Weight
28 Oz
Item Length
9.2 in
Item Width
7.7 in

Additional Product Features

Intended Audience
Trade
LCCN
2002-004615
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6
Synopsis
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.This book explains basic concepts such as vectors, coordinate spaces, matrices, transformations, Euler angles, homogenous coordinates, geometric primitives, intersection tests, and triangle meshes. It discusses orientation in 3D, including thorough coverage of quaternions and a comparison of the advantages and disadvantages of different representation techniques. The text describes working C++ classes for mathematical and geometric entities and several different matrix classes, each tailored to specific geometric tasks. Also included are complete derivations for all the primitive transformation matrices., 3D Math Primer For Graphics And Game Development Covers Fundamental 3D Math Concepts That Are Especially Useful For Computer Game Developers And Programmers. The Authors Discuss The Mathematical Theory In Detail And Then Provide The Geometric Interpretation Necessary To Make 3D Math Intuitive. Working C++ Classes Illustrate How To Put The Techniques Into Practice, And Exercises At The End Of Each Chapter Help Reinforce The Concepts. This Book Explains Basic Concepts Such As Vectors, Coordinate Spaces, Matrices, Transformations, Euler Angles, Homogenous Coordinates, Geometric Primitives, Intersection Tests, And Triangle Meshes. It Discusses Orientation In 3D, Including Thorough Coverage Of Quaternions And A Comparison Of The Advantages And Disadvantages Of Different Representation Techniques. The Text Describes Working C++ Classes For Mathematical And Geometric Entities And Several Different Matrix Classes, Each Tailored To Specific Geometric Tasks. Also Included Are Complete Derivations For All The Primitive Transformation Matrices.
LC Classification Number
T385.D875 2002

Descrizione dell'oggetto fatta dal venditore

Informazioni su questo venditore

ultimatehobbyshop

99,5% di Feedback positivi6,1 mila oggetti venduti

Su eBay da feb 2003
Registrato come venditore privatoPertanto non si applicano i diritti dei consumatori derivanti dalla normativa europea. La Garanzia cliente eBay è comunque applicabile alla maggior parte degli acquisti. Scopri di piùScopri di più
Welcome to Uhhobbies eBay store.

Valutazione dettagliata del venditore

Media degli ultimi 12 mesi
Descrizione
5.0
Spese spedizione
4.8
Tempi di spedizione
5.0
Comunicazione
5.0

Feedback sul venditore (3.399)

Tutti i punteggiselected
Positivo
Neutro
Negativo
  • e***o (5)- Feedback lasciato dall'acquirente.
    Ultimi 6 mesi
    Acquisto verificato
    My vintage Pyrex bowl arrived today, two days before the estimated delivery date! The bowl was in perfect condition, and was well packaged. I’m extremely pleased with the seller and the price.
  • n***l (66)- Feedback lasciato dall'acquirente.
    Mese scorso
    Acquisto verificato
    Fast shipping, packed in a lined mailer. Item is as described and unlike other listings was not obscenely priced. Thanks!
  • t***f- Feedback lasciato dall'acquirente.
    Ultimi 6 mesi
    Acquisto verificato
    These shoes were expertly packaged and promptly shipped. They arrived in pristine condition, as described--new and never worn. As they are an expensive, high-quality, hand-painted leather brand, they were a bargain. Unfortunately, they would not stay on my feet, so I had to return them. But I was able to do so with no trouble, so extra props to the seller for being so kind!