Dewey Decimal347.73/64
Table Of ContentINTRODUCTION Creating the Forest from the Trees About This Book METHODOLOGY Defining the Exhibits The Story Content Audience Budget Viewing Options Courtboards Variations on Courtboards Media How the Medium Affects Design Resolution Measuring Resolution The Medium is the Message Using Resolution Example Design Template Design Structure Variety/Consistency Humor Finding Ideas PRODUCTION Demonstrative Exhibits Illustrating Facts Illustrating Concepts Text Screens Graphical Display of Data Graphs Timelines Organizational Charts Tables Documents Documents without Treatments Documents with Treatments Patent Art Organization Photographs Reproducing Photographs Multiple Photographs Use in Video Bought or Found Photographs Tutorials What is Enough? Repetition and Anticipation Credibility Animation What is Animation? Types of Animation The Animation Process Playing Animation in a Courtroom Demonstrative v. Substantive When to Use Animation Video Depositions Video Crime Scene Expert Film Documentary Audio Designers Who are Designers? Types of Designers and Producers How to Effectively Use a Graphics Provider CASE EXAMPLES Template Design The Case The Solution The Outcome Using Documents The Case The Solution The Outcome Explaining Data The Case The Solution The Exhibits The Outcome Media Pioneers Pioneers The Case The Solution The Outcome Forensic Modeling The Case The Solution The Outcome Using Humor The Case The Solution The Outcome TECHNOLOGY Color Terms Color Modes Examples of How Technology Influences Art Bit Map/Vector Art Vector Bit Map Images Template Specifications Templates for Courtboards Templates for Monitor Exhibits Scanning Specifications Scanning Line Art or Documents for Printing Scanning Line Art or Documents for Monitors Videos Time Code Logging Videotape Interface Linear vs. Nonlinear Editing Analog vs. Digital Keeping Track of Exhibits Glossary
SynopsisIn an era where complex litigation is fast becoming the rule, not the exception, Winning Your Case With Graphics provides a clear methodology for designing and organizing visual exhibits for courtroom presentation. This unique, easy-to-read book contains illustrations that show how to solve numerous problems in the presentation of demonstrative or forensic evidence. Examples from case studies show attorneys the wide variety of design and media choices currently used in courtrooms. AN ESSENTIAL PART OF A WINNING COURTROOM STRATEGY Topics addressed include ways to focus and keep audience attention; how to explain difficult concepts to a lay audience; a practical primer on understanding animation, video, graphs, and illustrations; and appropriate uses of modern technology such as multimedia and on-screen navigation. A valuable addition to any litigator or litigation support specialist's arsenal of communication tools: Attorneys, paralegals, legal secretaries, and other litigation support specialists will find this an essential handbook for providing compelling, memorable visual evidence and for expanding their creativity in planning courtroom strategy. ABOUT THE AUTHOR: A. Tana Kantor, a multimedia specialist and award-winning designer with a master's degree in communications, has over nine years experience creating courtroom graphics and animations. At LSI Graphic Evidence in Los Angeles, she helped pioneer the use of modern technology and design to describe complex processes in the courtroom. She has also consulted with major video graphics equipment manufacturers on product and software design., Keep audience attention, easily explain difficult concepts to a lay audience, and effectively use technologies such as multimedia and on-screen navigation. This unique, easy-to-read handbook uses numerous illustrations and case studies to help you provide compelling, memorable visual evidence and expand your creativity in planning courtroom strategy.
LC Classification NumberKF8967.K36 1999