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ZBrush Digital Sculpting Human Anatomy by Spencer
US $9,99
CircaEUR 8,53
Condizione:
“Used book in good condition. Shows typical wear. Quick shipping. Satisfaction guaranteed!”
Buone condizioni
Libro che è già stato letto ma è in buone condizioni. Mostra piccolissimi danni alla copertina incluse alcune rigature, ma nessun foro o strappo. È possibile che la sovraccoperta per le copertine rigide non sia inclusa. La rilegatura presenta minimi segni di usura. La maggior parte delle pagine non è danneggiata e mostra una quantità minima di piegature o strappi, sottolineature di testo a matita, nessuna evidenziazione di testo né scritte ai margini. Non ci sono pagine mancanti. Per maggiori dettagli e la descrizione di eventuali imperfezioni, consulta l'inserzione del venditore.
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Spedizione:
US $6,99 (circa EUR 5,97) USPS Media MailTM.
Oggetto che si trova a: Multiple Locations, Stati Uniti
Consegna:
Consegna prevista tra il mar 19 ago e il lun 25 ago a 94104
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico dell'acquirente..
Pagamenti:
Fai shopping in tutta sicurezza
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:187275702970
Specifiche dell'oggetto
- Condizione
- Buone condizioni
- Note del venditore
- “Used book in good condition. Shows typical wear. Quick shipping. Satisfaction guaranteed!”
- Book Title
- ZBrush Digital Sculpting Human Anatomy
- Topic
- Human Figure
- Narrative Type
- Human Figure
- Genre
- N/A
- Intended Audience
- N/A
- ISBN
- 9780470450260
Informazioni su questo prodotto
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470450266
ISBN-13
9780470450260
eBay Product ID (ePID)
71824632
Product Key Features
Number of Pages
416 Pages
Publication Name
Zbrush Digital Sculpting Human Anatomy
Language
English
Subject
Computer Graphics, Digital Media / Video & Animation, Image Processing, Life Sciences / Human Anatomy & Physiology, Subjects & Themes / Human Figure
Publication Year
2010
Type
Textbook
Subject Area
Art, Computers, Science
Format
Trade Paperback / DVD-ROM
Dimensions
Item Height
0.9 in
Item Weight
0 Oz
Item Length
10 in
Item Width
8 in
Additional Product Features
Intended Audience
Trade
LCCN
2009-035138
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/9
Synopsis
Create memorable human figures for movies and games To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen. Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide. Understand the basic tenets of form, proportion, gesture, and rhythm Master basic anatomical terms for skeletal regions and muscle groups Break down the regions of the body into simple geometric shapes Begin roughing in your figure with Claytubes and other tools Create the impression of flesh over underlying muscle and bone Learn ZBrush remeshing and color-mapping techniques Flesh out your figure with fine detail and costuming Repurpose your figure for film, video games, Web, or digital output Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop VALUABLE COMPANION DVD Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice. Use ZBrush tools to perfect the fine detail of muscle construction Sculpt different kinds of fabric to clad a heroic character Lay the groundwork for believable facial expression with a solid foundation, Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file., Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin.
LC Classification Number
T385.S65975 2010
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