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VR Developer Gems by William R. Sherman (2019, Hardcover) BRAND NEW
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US $7,99 (circa EUR 6,87) USPS Ground Advantage®.
Oggetto che si trova a: Gainesville, Florida, Stati Uniti
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Consegna prevista tra il ven 12 dic e il mer 17 dic a 94104
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Informazioni sull'oggetto
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:166730885837
Specifiche dell'oggetto
- Condizione
- ISBN
- 9781138030121
Informazioni su questo prodotto
Product Identifiers
Publisher
A + K Peter's, The Limited
ISBN-10
1138030120
ISBN-13
9781138030121
eBay Product ID (ePID)
240580846
Product Key Features
Number of Pages
676 Pages
Language
English
Publication Name
Vr Developer Gems
Publication Year
2019
Subject
Programming / Games, Computer Graphics, Virtual Worlds
Type
Textbook
Subject Area
Computers
Format
Hardcover
Dimensions
Item Height
1.5 in
Item Length
9.4 in
Item Width
7.8 in
Additional Product Features
Intended Audience
College Audience
LCCN
2018-056231
Illustrated
Yes
Table Of Content
Chapter 1: Introduction. Chapter 2: 2. Extending existing renderers for VR. Chapter 3: User interfaces for Smartphone- VR. Hapetr 4: Navigating through the virtual world. Chapter 5: Image warping & blending. Chapter 6: Real-time rendering techniques for VR. Chapter 7: Foolimng the user. Chapter 8: VR on a Raspberry Pi:
Synopsis
This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire., This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire. ers entering the field as well as those looking for solutions that expand their repertoire.
LC Classification Number
QA76.9.C65S48 2019
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