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Blizzard's Warcraft Archive Paperback, 4 Original Tales, 2006 Pocket Books VG

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US $12,00
CircaEUR 10,35
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Oggetto che si trova a: South Lake Tahoe, California, Stati Uniti
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Specifiche dell'oggetto

Condizione
Buone condizioni: Libro che è già stato letto ma è in buone condizioni. Mostra piccolissimi danni ...
ISBN
9781416525820

Informazioni su questo prodotto

Product Identifiers

Publisher
Gallery Books
ISBN-10
1416525823
ISBN-13
9781416525820
eBay Product ID (ePID)
53555281

Product Key Features

Book Title
Warcraft Archive
Number of Pages
624 Pages
Language
English
Publication Year
2006
Topic
Fantasy / General, Fantasy / Collections & Anthologies, Role Playing & Fantasy, Fantasy / Epic
Genre
Fiction, Games & Activities
Author
Jeff Grubb, Blizzard Entertainment Staff, Chris Metzen, Richard A. Knaak
Book Series
World of Warcraft Ser.
Format
Trade Paperback

Dimensions

Item Height
1.5 in
Item Weight
22 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Trade
LCCN
2006-299839
Dewey Edition
22
Dewey Decimal
813.0876608054
Table Of Content
Contents IntroductionChris Metzen Day of the DragonRichard A. Knaak Lord of the ClansChristie Golden The Last GuardianJeff Grubb Of Blood and HonorChris Metzen
Synopsis
In the mist-shrouded haze of past, the world of Azeroth teemed with wonders of every kind. Magical races and ancient beasts strode alongside the tribes of man -- until the arrival of the demonic Burning Legion and its baneful lord, Sargeras. Now dragons, elves, orcs, and dwarves all vie for supremacy across their scarred, war-torn kingdoms -- all part of a grand, malevolent scheme to determine the fate of the world of... WARCRAFT DAY OF THE DRAGON: A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and fire if the world of Azeroth is to see another dawn. LORD OF THE CLANS: Slave and Gladiator. Shaman and Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand -- to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey -- a saga of honor, hatred, and hope -- can at last be told. THE LAST GUARDIAN: The Guardians of Tirisfal werea line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted him, corrupting his soul and turning to evil the powers that should have fought for good. Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever. OF BLOOD AND HONOR: The paladin Tirion Fordring had always believed the Orcs were vile and corrupt, but an unexpected act of honor and compassion sets in motion a chain of events that will challenge his most fundamental beliefs and force him to decide, once and for all, who are the men...and who are the monsters., in one volume, four original novels that reveal the rich backstory of the worldwide bestelling computer game-an essential omnibus for the millions of WarCraft game players., In the mist-shrouded haze of past, the world of Azeroth teemed with wonders of every kind. Magical races and ancient beasts strode alongside the tribes of man -- until the arrival of the demonic Burning Legion and its baneful lord, Sargeras. Now dragons, elves, orcs, and dwarves all vie for supremacy across their scarred, war-torn kingdoms -- all part of a grand, malevolent scheme to determine the fate of the world of... WARCRAFT DAY OF THE DRAGON: A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and fire if the world of Azeroth is to see another dawn. LORD OF THE CLANS: Slave and Gladiator. Shaman and Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand -- to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey -- a saga of honor, hatred, and hope -- can at last be told. THE LAST GUARDIAN: The Guardians of Tirisfal were a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted him, corrupting his soul and turning to evil the powers that should have fought for good. Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever. OF BLOOD AND HONOR: The paladin Tirion Fordring had always believed the Orcs were vile and corrupt, but an unexpected act of honor and compassion sets in motion a chain of events that will challenge his most fundamental beliefs and force him to decide, once and for all, who are the men...and who are the monsters., Savvy managers no longer look at contracts and the law reactively but use them proactively to reduce their costs, minimize their risks, collaborate to innovate, protect intellectual property, and create value for their customers that is superior to the value offered by competitors. But to achieve competitive advantage managers need a plan. Proactive Law for Managers provides this plan. Equipped with the concepts in the book, managers can innovate in areas that are often neglected - and implement their ideas in a profitable manner. George Siedel and Helena Haapio first discuss the traditional, reactive approach used by many managers when confronted with the law then contrast it with a proactive approach that enables the law and your legal capabilities to be used to prevent problems, promote successful business, and achieve competitive advantage. Proactive Law for Managers deals with contracts and contracting, showing their profound impact on business strategy and how you as a manager can design your contracts and contracting processes to promote business success and prevent problems. The authors apply four steps to legal issues that relate to various stakeholders. Along with a focus on product liability, including hidden new product opportunities represented by this area of the law, they show how the Manager's Legal Plan enables you to secure access to key talent while avoiding employment pitfalls, how to deal with government regulations, and how intangible assets and intellectual property can be used to seize strategic control of innovations and sustainable strategic advantage. Given the importance of the law to the success of your company shouldn't you be reading Proactive Law for Managers?, This volume encompasses four original novels that reveal the rich backstory of the worldwide bestselling computer game--an essential omnibus for the millions of WarCraft game players. Includes "Day of the Dragon, Lord of the Clans, The Last Guardian" and "Blood and Honor."
LC Classification Number
PS648.F3

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