Foto 1 di 1

Galleria
Foto 1 di 1

Ne hai uno da vendere?
Woke Gaming : Digital Challenges to Oppression and Social Injustice by David J.
US $2,25
CircaEUR 1,94
Prezzo iniziale: US $2,81 (20% di sconto)
Condizione:
La vendita promozionale scade tra: 3g 23h
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Spedizione:
US $5,22 (circa EUR 4,49) spedizione in 2-3 giorni
Ricevilo tra il mar 28 ott e il mer 29 ott a 94104.
Oggetto che si trova a: Davis, California, Stati Uniti
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico dell'acquirente..
Pagamenti:
Fai shopping in tutta sicurezza
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:156989190140
Specifiche dell'oggetto
- Condizione
- ISBN
- 9780295744179
Informazioni su questo prodotto
Product Identifiers
Publisher
University of Washington Press
ISBN-10
0295744170
ISBN-13
9780295744179
eBay Product ID (ePID)
9038795583
Product Key Features
Number of Pages
320 Pages
Language
English
Publication Name
Woke Gaming : Digital Challenges to Oppression and Social Injustice
Publication Year
2018
Subject
Media Studies, Discrimination & Race Relations, Video & Electronic
Type
Textbook
Subject Area
Social Science, Games & Activities
Format
Trade Paperback
Dimensions
Item Height
1 in
Item Weight
15.9 Oz
Item Length
9 in
Item Width
6 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2018-010422
Reviews
This eye-opening collection of essays serves to remind readers of the power and potential of games as a catalyst for change. . . . Woke Gaming seeks to push readers to recognise persistent inequalities, as well as those who struggle for change within both our virtual worlds and in our everyday communities.
Dewey Edition
23
Grade From
College Graduate Student
Illustrated
Yes
Dewey Decimal
794.8
Synopsis
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider , Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy's Keep Me Occupied to Momo Pixel's Hair Nah , video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice., From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider , Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy?s Keep Me Occupied to Momo Pixel?s Hair Nah , video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice., From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider , Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy's Keep Me Occupied to Momo Pixel's Hair Nah , video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
LC Classification Number
GV1469.34.S52W65
Descrizione dell'oggetto fatta dal venditore
Informazioni su questo venditore
SafeShipMedia
100% di Feedback positivi•5,8 mila oggetti venduti
Registrato come venditore privatoPertanto non si applicano i diritti dei consumatori derivanti dalla normativa europea. La Garanzia cliente eBay è comunque applicabile alla maggior parte degli acquisti. Scopri di piùScopri di più
Categorie più popolari di questo Negozio
Feedback sul venditore (2.978)
- 7***1 (121)- Feedback lasciato dall'acquirente.Ultimi 6 mesiAcquisto verificatoThe packaging was excellent! The books were in great shape as described! Wonderful value! The shipping was very reasonable! I would definitely recommend the seller!
- e***l (715)- Feedback lasciato dall'acquirente.Ultimi 6 mesiAcquisto verificatoScores as described. Easy communication, Excellent packaging, and Fast shipping! Excellent seller :) Thank you so much.Joh. Brahms Quintett fur Klavier, Zwei Violinen, Viola und Violoncello -Urtext (N° 156960396084)
- l***m (24)- Feedback lasciato dall'acquirente.Mese scorsoAcquisto verificatoPackaging was great. Shipping was priced accordingly. Great value. Everything was as described.
Vedi altro:
- Libri di testo, tema scienze sociali,
- Narrativa per bambini e ragazzi di scienze sociali,
- Saggistica per bambini e ragazzi di scienze sociali,
- Saggistica per bambini e ragazzi Scienze sociali in inglese,
- Narrativa per bambini e ragazzi Scienze sociali in inglese,
- Saggistica per bambini e ragazzi Scienze sociali, tema libri,
- Libri e riviste per bambini e ragazzi Scienze sociali in inglese,
- Narrativa per bambini e ragazzi Scienze sociali, tema libri,
- Libri e riviste di narrativa autore david baldacci,
- Libri e riviste di narrativa autore david eddings prima edizione

