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Beginning C++ Through Game Programming by Dawson, Michael
by Dawson, Michael | PB | Acceptable
US $11,43
CircaEUR 9,94
Condizione:
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ”... Maggiori informazioniinformazioni sulla condizione
Accettabile
Libro con evidenti segni di usura. Può avere alcuni danni alla copertina, senza che l'integrità sia compromessa. La rilegatura può essere leggermente danneggiata, senza che l'integrità sia compromessa. Può avere scritte ai margini, sottolineature ed evidenziazioni di testo, ma nessuna pagina mancante né altri danni che potrebbero compromettere la leggibilità o la comprensibilità del testo. Per maggiori dettagli e la descrizione di eventuali imperfezioni, consulta l'inserzione del venditore.
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Numero oggetto eBay:146576148573
Specifiche dell'oggetto
- Condizione
- Accettabile
- Note del venditore
- Binding
- Paperback
- Book Title
- Beginning C++ Through Game Programming
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9781305109919
Informazioni su questo prodotto
Product Identifiers
Publisher
Course Technology
ISBN-10
1305109910
ISBN-13
9781305109919
eBay Product ID (ePID)
201632363
Product Key Features
Number of Pages
352 Pages
Language
English
Publication Name
Beginning C++ Through Game Programming
Subject
Programming / Games, Programming Languages / C++, General
Publication Year
2014
Features
Revised
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
8.9 in
Item Weight
24.8 Oz
Item Length
1.1 in
Item Width
7.2 in
Additional Product Features
Edition Number
4
Intended Audience
Scholarly & Professional
LCCN
2014-939190
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.8/1526
Table Of Content
Introduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Edition Description
Revised edition
Synopsis
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming., When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
LC Classification Number
QA76.76.C672
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