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Explorer's Guide to Wildemount (d&d Campaign Setting and Adventure Book)
US $25,00
CircaEUR 21,92
o Proposta d'acquisto
Condizione:
Ottime condizioni
Libro che non sembra nuovo ed è già stato letto, ma è in condizioni eccellenti. Nessun danno evidente alla copertina, dotato di sovraccoperta(se applicabile) per le copertine rigide. Nessuna pagina mancante o danneggiata, piegata o strappata, nessuna sottolineatura/evidenziazione di testo né scritte ai margini. Potrebbe presentare minimi segni identificativi sulla copertina interna. Mostra piccolissimi segni di usura. Per maggiori dettagli e la descrizione di eventuali imperfezioni, consulta l'inserzione del venditore.
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Spedizione:
US $5,22 (circa EUR 4,58) USPS Media MailTM.
Oggetto che si trova a: Fruita, Colorado, Stati Uniti
Consegna:
Consegna prevista tra il lun 4 ago e il sab 9 ago a 94104
Restituzioni:
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Numero oggetto eBay:146562074075
Specifiche dell'oggetto
- Condizione
- Vintage
- No
- Personalize
- No
- Personalized
- No
- Features
- Illustrated
- Signed
- No
- Ex Libris
- No
- Narrative Type
- Fiction
- Inscribed
- No
- Intended Audience
- Trade
- Type
- Activity Book
- Era
- 2020s
- Country/Region of Manufacture
- United States
- ISBN
- 9780786966912
Informazioni su questo prodotto
Product Identifiers
Publisher
Wizards of the Coast
ISBN-10
0786966912
ISBN-13
9780786966912
eBay Product ID (ePID)
20069217549
Product Key Features
Book Title
Explorer's Guide to Wildemount (D & D Campaign Setting and Adventure Book) (Dungeons and Dragons)
Number of Pages
304 Pages
Language
English
Topic
General, Fantasy / Dragons & Mythical Creatures, Role Playing & Fantasy, Fantasy / Action & Adventure
Publication Year
2020
Illustrator
Yes
Genre
Sports & Recreation, Fiction, Games & Activities
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
41.5 Oz
Item Length
11.2 in
Item Width
8.6 in
Additional Product Features
Intended Audience
Trade
LCCN
2020-455115
Dewey Edition
23
Dewey Decimal
793.93
Synopsis
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer., HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign... Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show. Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
LC Classification Number
GV1469.62.D84M48
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