Foto 1 di 1

Galleria
Foto 1 di 1

Ne hai uno da vendere?
Anatomy of Game Design by Smith
US $22,22
CircaEUR 19,05
Condizione:
Ottime condizioni
Libro che non sembra nuovo ed è già stato letto, ma è in condizioni eccellenti. Nessun danno evidente alla copertina, dotato di sovraccoperta(se applicabile) per le copertine rigide. Nessuna pagina mancante o danneggiata, piegata o strappata, nessuna sottolineatura/evidenziazione di testo né scritte ai margini. Potrebbe presentare minimi segni identificativi sulla copertina interna. Mostra piccolissimi segni di usura. Per maggiori dettagli e la descrizione di eventuali imperfezioni, consulta l'inserzione del venditore.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Spedizione:
Gratis USPS Media MailTM.
Oggetto che si trova a: San Antonio, Texas, Stati Uniti
Consegna:
Consegna prevista tra il lun 8 set e il sab 13 set a 94104
Restituzioni:
Restituzioni entro 30 giorni. Le spese di spedizione del reso sono a carico del venditore.
Pagamenti:
Fai shopping in tutta sicurezza
Il venditore si assume la piena responsabilità della messa in vendita dell'oggetto.
Numero oggetto eBay:127321036028
Specifiche dell'oggetto
- Condizione
- Book Title
- Anatomy of Game Design
- Narrative Type
- Video Games
- Genre
- N/A
- Topic
- Video Games
- Intended Audience
- N/A
- ISBN
- 9781032387383
Informazioni su questo prodotto
Product Identifiers
Publisher
Taylor & Francis Group
ISBN-10
1032387386
ISBN-13
9781032387383
eBay Product ID (ePID)
4068553956
Product Key Features
Number of Pages
264 Pages
Language
English
Publication Name
Anatomy of Game Design
Publication Year
2024
Subject
Programming / Games, General
Type
Textbook
Subject Area
Computers, Sports & Recreation
Format
Trade Paperback
Dimensions
Item Length
9 in
Item Width
6 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2024-019823
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794
Table Of Content
Chapter 01 Introduction Chapter 02 Shovel Knight Chapter 03 Candy Crush Saga Chapter 04 Centipede Chapter 05 Settlers of Catan Chapter 06 Spelunky: Systems Chapter 07 Magic the Gathering Chapter 08 Royale High Chapter 09 Papers, Please Chapter 10 Wrap up
Synopsis
People have played games forever, but it's only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed - including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please ; Magic: The Gathering ; and more - each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking, Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development., People have played games forever, but it's only in the past few decades that people really started thinking about what games are, how they work, and how to make them better. Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare. Eight games are analyzed - including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more - each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a core loop that makes the game engaging? What are the systems that power the gameplay? What is the larger flow that makes the game interesting over and over again? Each game is then used as an example to tie back to one or more larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development. Key Features: Uses well-known games to provide specific, discrete examples of broader game design theory Discusses eight popular games using the same methodology to allow comparison of different types of games Includes both high-level theory and academic perspective and practical, real-world guidance from a working game designer who has created these games for commercial release Provides clear direction for deeper inquiry into game design or related fields such as psychology, anthropology, game development, or systems thinking
LC Classification Number
GV1230.S6 2024
Descrizione dell'oggetto fatta dal venditore
Informazioni sul venditore professionale
Informazioni su questo venditore
modsnap
99,7% di Feedback positivi•17 mila oggetti venduti
Registrato come venditore professionale
Feedback sul venditore (5.618)
- _***a (22)- Feedback lasciato dall'acquirente.Ultimi 6 mesiAcquisto verificatoThis was a great experience with a seller I had not purchased from previously. The seller took great care packing my item, and it arrived in perfect condition. No tape or plastic on the item's box, but every tube is there and unused. It was a great price on a quality item. I got it at a reasonable price from this seller. Shipping was good, and only took a few days. Thank you SM, everything arrived beautifully!Holbien Artists Gouache Watercolor Paint 5mL 18 colors set G704 Open Box (N° 197312945710)
- o***i (56)- Feedback lasciato dall'acquirente.Ultimi 6 mesiAcquisto verificatoGreat value! Item was exactly as described, functions perfectly, and packaged well. There was a snag with shipping but the seller proactively and quickly resolved it while being communicative the whole way.OHP ENET Bimmercode OBD2 Cable for BMW F- Series Coding | E SYS ISTA+ ICOM... (N° 196704659594)
- p***4 (105)- Feedback lasciato dall'acquirente.Mese scorsoAcquisto verificatoThe shoes arrived quickly and carefully packaged. They were just as described. Unfortunately, they did not fit and I was so sad to have to return them. The seller issued a refund very quickly. I will definitely shop with this seller again as they are focused on great customer service!
Vedi altro:
- Libri di testo sul design,
- Riviste di architettura, arte e design, tema architettura, design e foto,
- Riviste di architettura, arte e design mensile, tema architettura, design e foto,
- Riviste di architettura, arte e design, tema architettura, design e foto in italiano,
- Riviste di architettura, arte e design, tema architettura, design e foto in inglese,
- Riviste di architettura, arte e design,
- Riviste di architettura, arte e design in spagnolo,
- Libri antichi e da collezione, tema architettura e design in italiano,
- Libri antichi e da collezione, tema architettura e design in inglese,
- Riviste di architettura, arte e design tascabile in italiano