Dungeon Master's Guide II by James Jacobs, David Noonan, Chris Thomasson, Robin D. Laws and Jesse Decker (2005, Hardcover)

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A nice Dungeons & Dragons book to add to your gaming collection. This books looks to have been not read. The book "cracks" when opening it. Super clean interior. Normal shelf wear. Note: See photos for book condition details.

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Product Identifiers

PublisherWizards of the Coast
ISBN-100786936878
ISBN-139780786936878
eBay Product ID (ePID)45028257

Product Key Features

Edition2
Book TitleDungeon Master's Guide II
Number of Pages288 Pages
LanguageEnglish
Publication Year2005
TopicRole Playing & Fantasy
IllustratorYes
FeaturesRevised
GenreGames & Activities
AuthorJames Jacobs, David Noonan, Chris Thomasson, Robin D. Laws, Jesse Decker
Book SeriesDungeon and Dragons Roleplaying Game Ser.: Rules Supplements Ser.
FormatHardcover

Dimensions

Item Height0.8 in
Item Weight36.7 Oz
Item Length11.2 in
Item Width8.5 in

Additional Product Features

Intended AudienceTrade
Dewey Edition22
Dewey Decimal793.93
Edition DescriptionRevised edition
SynopsisA follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town., Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings., A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer™, Races of Stone™, andUnearthed Arcana™. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon® Magazine. His design credits includeFiend Folio™ andMonster Manual™ III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon® Magazine and has published numerous articles inDragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerûn™, andFrostburn™. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin's Laws of Good Gamemastering.

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